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arma 3 bloodlust настройка

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BloodLust

«The most badass mod you’ve ever used.»

Adds various elements of gore to ArmA3 such as blood splatters, blood sprays, blood pooling, bleeding, gibbing, and other misc details.

For Multiplayer: Servers and clients must run the addon.

FAQ:
Q: How do I reduce blood pool flickering?
A: Disable multi-threaded texture loading via the ArmA3 Launcher’s advanced parameters.

FAQ:
Q: How do I reduce blood pool flickering?
A: Disable multi-threaded texture loading via the ArmA3 Launcher’s advanced parameters.

Check the box for extra threads, then check every box but the texture one. If you don’t select the Extra threads box then they are all enabled by default.

«yeah i think the steam version is broken atm, i did download it off github tho and installed manually and it worked»

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Подпишитесь, чтобы загрузить
BloodLust

«The most badass mod you’ve ever used.»

Adds various elements of gore to ArmA3 such as blood splatters, blood sprays, blood pooling, bleeding, gibbing, and other misc details.

For Multiplayer: Servers and clients must run the addon.

FAQ:
Q: How do I reduce blood pool flickering?
A: Disable multi-threaded texture loading via the ArmA3 Launcher’s advanced parameters.

FAQ:
Q: How do I reduce blood pool flickering?
A: Disable multi-threaded texture loading via the ArmA3 Launcher’s advanced parameters.

Check the box for extra threads, then check every box but the texture one. If you don’t select the Extra threads box then they are all enabled by default.

«yeah i think the steam version is broken atm, i did download it off github tho and installed manually and it worked»

источник

Подпишитесь, чтобы загрузить
BloodLust

«The most badass mod you’ve ever used.»

Adds various elements of gore to ArmA3 such as blood splatters, blood sprays, blood pooling, bleeding, gibbing, and other misc details.

For Multiplayer: Servers and clients must run the addon.

FAQ:
Q: How do I reduce blood pool flickering?
A: Disable multi-threaded texture loading via the ArmA3 Launcher’s advanced parameters.

FAQ:
Q: How do I reduce blood pool flickering?
A: Disable multi-threaded texture loading via the ArmA3 Launcher’s advanced parameters.

Check the box for extra threads, then check every box but the texture one. If you don’t select the Extra threads box then they are all enabled by default.

«yeah i think the steam version is broken atm, i did download it off github tho and installed manually and it worked»

источник

Arma 3 bloodlust настройка

1. To get your settings, go into the BloodLust Settings menu and press the «Export» button.
2. Your settings will be copied to the clipboard.
3. Paste your settings here.
4. Wrap your settings in code tags.

1. Copy a setting posted in this thread.
2. Open the BloodLust Settings menu ingame.
3. Click the «Import» button.

Looking for Realistic settings. Not 1 tonne of blood from one shot, or 1 drip of blood from one shot. But just right.

I am stil tweakiing; but i modified the mod with the devs permission so that the gibs and some other fancy things works better on multiplayer servers so i cant say that i can export my settings here ^-^
I reccomend you spend an hour or so fooling around in single play with the settings and find one you like the most. the settings are named well so it isnt too difficult to figure out what changed a 0 to a 1 will do 😛

Looking for Realistic settings. Not 1 tonne of blood from one shot, or 1 drip of blood from one shot. But just right.

Looking for Realistic settings. Not 1 tonne of blood from one shot, or 1 drip of blood from one shot. But just right.

That comment, together with your name, cracked me up 🙂 thanks.

Looking for Realistic settings. Not 1 tonne of blood from one shot, or 1 drip of blood from one shot. But just right.

Hey everyone, if you post here, be sure to copy-paste you config settings from Bloodlust that you are using in game! To do this, launch a mission and open the escape menu. Then, click Bloodlust. A window will open up containing the config for your instance, and you can copy it from there as well! Here is a format that another user placed in this post. You can simple click, drag, and copy this config line. Then, open your game instance with the Bloodlust menu open and paste it in!

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Hey everyone, if you post here, be sure to copy-paste you config settings from Bloodlust that you are using in game! To do this, launch a mission and open the escape menu. Then, click Bloodlust. A window will open up containing the config for your instance, and you can copy it from there as well! Here is a format that another user placed in this post. You can simple click, drag, and copy this config line. Then, open your game instance with the Bloodlust menu open and paste it in!

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BloodLust

Description:
Blood Lust adds blood splatter from gunshots.
When a unit is hit ingame, blood will splatter on to the ground near them.

Installation:
To install the BloodLust you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:
BloodSplatter.pbo


Credits & Thanks:
zooloo75 = crap toast

License / Disclaimer:
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007

Copyright (C) 2007 Free Software Foundation, Inc. http://fsf.org
Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.

Changelog:
v2.484
Reduced blood pool flickering.

v2.483:
Fixed bug where blood was black in cloudy weather.

v2.482
Tweaked default configuration.
Added blood spray jitter config.
Removed blood splatter emission limit from units.

v2.481
Increased blood brightness.
Added a new blood pool animation.

v2.48
Improved texture preloading (enable via setting «BloodLust_IsTexturePreloadingEnabled» to «true» in the BloodLust Settings Menu).
Fixed bug where blood splatters didn’t spawn when a unit was hit by an explosion.
Added config entry for explosion gib force.
Adjusted blood material to fix bright blood splatters.
Updated blood textures to look more realistic.
Reduced blood droplet size for bleeding.
Reduced blood smear size.

v2.473
Fixed object error in main menu.

v2.473
Fixed object error in main menu.

v2.472.2
v2.472.1
v2.472
Removed game’s default blood splatters to retain consistency when using BloodLust.
Reduced vaporization gib force.

v2.471
Hotfix for blood pool z-fighting issue.

v2.46
Added vaporization effect for multiplayer.
Added method for server owners to force certain settings on clients (check «ConfigurablesMultiplayer.sqf»).
Blood splatters in multiplayer now inherit the projectile’s rotation like in the singleplayer version.
Corrected usage of playSound3D command in the codebase for multiplayer environments.

v2.45
Exposed all configurables to the BloodLust Settings Menu, expanding the usage of third-party/custom content for BloodLust.
Fixed issue where some settings wouldn’t apply when imported.
Fixed splatter rotation math (blood smears now rotate correctly, following the wound path, instead of being a random rotation).
Blood splatters are now rotated to visualize the projectile path.

v2.44
Replaced blood splatter monitoring algorithm, which removed splatters from destroyed buildings, with an event-driven system for better performance.
Vaporized gibs will now emit blood smears instead of blood droplets.

v2.43
Added settings to limit the total number of blood sprays.
Minor optimizations applied to blood spray animation function.
The game will now pause while in the BloodLust Settings menu.

v2.42.1
Added missing bikey for hosting on servers.

v2.42
Added the ability to import and export settings via the BloodLust Settings menu (accessible ingame via pressing Escape).

v2.41
Fixed error in model configs (extra comma).
Fixed blood splatter shading (was too dark).
Fixed gib spawn position.

v2.4
Added parameter validation on BloodLust_CreateBloodSpray to prevent possible script error.
Added vaporization effect to units which are killed from a high-speed fall.
Added blood splatters for units hit by explosions.
Added more blood splatter textures.
Fixed cleanup functionality not executing.
Added credits button to BloodLust Settings menu.
Added large blood splatter model for vaporization damage.

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v2.34
Fixed script error in multiplayer core regarding an undefined variable, «_lastEventTime».

v2.33
Exploding vehicles will now cause its crew to vaporize.
Gib textures tweaked.
Added unit vaporized event hook.
Added camera switch to a gib upon vaporization of the player.
Possible performance improvement in multiplayer (switched remoteExecCall with remoteExec).

v2.32
Fixed script error in multiplayer core when a unit was hit.

v2.31
Added BloodLust Settings menu to multiplayer.
Increased amount of blood splatters emitted.
Fixed addon key and signature.

v2.3.01
Added a key and signature for the addon for multiplayer servers.

v2.3
Remade gibs which now consist of body parts.
Fixed vaporized gib spawn bug (only one set of gibs would spawn per game).
Fixed explosion bleed bug (units were bleeding an insane amount when hit with an explosive but survived).
Fixed massive framerate drop when a large explosions goes off near blood splatters.
Expanded programability for modders by adding pre and post event handlers for BloodLust events.
Added multiplayer support (WIP).
Added sound effects for blood sprays and additional sounds for vaporization.
Temporarily removed meat chunks (will create new models in the future).

v2.2
Modified the «Man» class to emit blood regardless if blood is disabled in the Game Settings (this is for those who want to keep blood mists but remove the pizza sauce blood pools from the base game).
Improved performance on explosive handling — now handled by dedicated Explosion event handler (also resulting in better damage accuracy).
Blood splatters from vaporization now utilize new blood splatter system, resulting in blood on walls, and ceilings.
Bleeding wounds will now smear across surfaces (such as when a unit is shot against a wall and slumps over).
Improved blood splatter monitoring (removes blood splatters that are at invalid positions).
Added speed threshold for blood to emit from gibs, preventing bleed spam.
Added texture preloading to cache blood textures for quicker loading.
Replaced the two ugly oval blood splatters with more natural shapes.
Added arterial blood spray (blood will spray out during bleeding).
Added blood mist to vaporization effect (courtesy of BadBenson).
Increased variety of vaporization blood splatter textures.
Vaporization is now enabled on the player by default.
Overhauled blood splatter system (complete rewrite).
Explosion force now determines vaporized gib speed.
Enhanced vaporization gib selection algorithm.
Added heat wave effect to vaporized objects.
Fixed timing issues with splatter spawning.
Increased default bleed duration.
Made blood slightly transparent.
Added hand and arm gibs.

v2.1
Overhauled vaporization conditions.
Added body exploding sound effects to vaporization.
Added two new gibs (skull fragment and bone shard).
Added collision sounds when a unit is hit by a vehicle.
Added probability that a unit can be vaporized when hit by a high-speed vehicle.
Fixed intestine gib (was frozen in place).
Reduced gib bounciness.
Added version number to BloodLust Settings menu.
Added distance-based clean-up of BloodLust (removes splatters, gibs, etc, once the player leaves the area; can be toggled via Settings Menu).
Moved all scheduled code into PFHs.
Refactored code base, prefixing all global variables with «BloodLust_» to prevent naming collision.

v2.05
Made gibbing dependent upon ammo caliber.
Fixed vaporization (was not triggering).
Added new brain gib model.

v2.04
Fixed configuration file which caused BloodLust to have compatibility issues with others addons.

v2.03
Added property descriptions to BloodLust Settings menu.

v2.02
Added settings regarding blood sprays and blood splatter probability.
Fixed bug where player could be vaporized, regardless if the setting was toggled off.
Added mod image.

v2.01
Fixed UI sizing.
Moved «BloodLust Settings» button to top-right of Escape menu.
Added «Reset» button to Settings Manager (resets everything to default values).

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v2.0
Added ingame settings menu, accessible from the escape menu.
Swapped low health blood splatters with high health blood splatters for a more realistic effect.
Blood splatters on surfaces now have a random direction.

v1.9
Bullet caliber now affects amount of blood splatter emitted.
Added more blood splatter textures.
Tweaked values.

v1.8
Expanded upon vaporization with a new gib model and more blood splatters.
Added blood spray animations for exit wounds.
Added weight to gibs, reducing bounciness.
Bug fixes (such as floating bleed splatters) and code refactoring.

v1.71
Fixed script error on bleed.

v1.7c
Remade blood splatter textures.
Overhauled blood splatter system to use units’ hitpoint health, resulting in large, medium, and small blood splatters.
Dead units will now continue to bleed out, leaving puddles of blood where they were hit.
Performance improvements.

v1.7b
Meat chunks now shoot out towards the path of the projectile.
Meat chunks are now less bouncy.
Tweaked values for more blood and increased splatter limits.
Increased gib bleed rate.

v1.7a
Meat chunks now emit blood when it hits surfaces.
Reduced meat chunk spawns.
Added leg gibs for vaporization (very WIP).
Modified blood splatters to be darker and not glow indoors.

v1.7
Meat chunks now emit blood when it hits surfaces.
Reduced meat chunk spawns.
Added leg gibs for vaporization (very WIP).
Modified blood splatters to be darker and not glow indoors.

v1.6
Added meat chunks and brain matter when a unit is hit (work-in-progress).
Added blood drip sounds on bleeding.

v1.5
Added bleeding (units will drip blood).

v1.41
Changed vaporization implementation to make unit invisible instead of deleting them (to prevent issues with missions and various scripts).
Added configurables to toggle vaporization.

v1.4
Added jitter to blood splatter placement, causing them to look more messy.
Randomized amount of blood splatters emitted per hit (still limited to BloodSplatterIterations).
Added more configurables.
Updated surface intersection blacklist, allowing objects baked into a map to receive splatters.
Explosives will «vaporize» a unit (such as an explosive charge) — Will be expanded upon in the future.
Optimized parts of code, resulting in improved performance.

v1.31
Increased blood splatter iterations (more blood emitted).
Added code to allow for configuration (still WIP; will include a mission in the future to configure values — crafty people can figure out how to change the settings though).

v1.3
Splatters will now be removed if they are no longer at a valid position (such as a building that was just destroyed) — reduces floating splatters.
Added limit to amount of hits which occur per unit per HitPart event (should improve performance on large explosions or splash damage).

v1.2
Improved surface blacklisting logic.
Improved exit-wound normal (adding a bit more dynamic-ness to the splatter positions).
Increased blood iterations (more blood emitted).
Reduced chance of blood splatters sticking out of corners and small surfaces.

v1.1
Splatters’ position offset from surfaces to prevent Z-Fighting.
Revamped splatter texture selection based on where a unit is hit.
Remade splatter textures — now at a whopping 48 splatters! (And no more white outlines!)

v1.01
Fixed some issues with surface intersections;
Fixed bug with splatters glitching out vehicles (splatters are now attached to vehicles);

v1.0
More blood textures;
Blood now aligns to surfaces (such as walls);

v0.11
Refactored configuration (should fix related issues);
Reduced blood splatter iterations (was too exaggerated);
Reduced max blood splatter limit;


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