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ark ps4 настройка сервера

Ark ps4 настройка сервера

файл используется для более продвинутых модификаций, таких как отключение каких либо энграмм или увеличение количество хр за уровень,или изменение баланса в зависимости от вкусов игроков.
В отличии от файла GameUserSettings.ini где мы все команды прописываем в раздел [ServerSettings], тут же нужно будет вписать раздел вручную так как файл Game.ini изначально чист, итак вписываем раздел [/script/shootergame.shootergamemode] в файле Game.ini, только посли этого вводим команду, вот пример,
[/script/shootergame.shootergamemode]
EggHatchSpeedMultiplier=1.0

Все опции в файле конфигурации требуется значение. Если параметр не указан в конфигурационном файле, его значение по умолчанию используется автоматически.

После команды обязательно ставьте символ = только потом значение, вот пример
ServerCrosshair=True
AllowThirdPersonPlayer=True
MapPlayerLocation=True
MaxStructuresInRange=100

Для того чтобы запустить сервер с нужными нам параметрами, создадим удобный файл «два в одном» он нам будет служить и конфиг-файлом и файлом exe, для этого убедимся что мы можем изменять расширения файлов, сделать это очень просто создаем на рабочем столе текстовой документ, для того чтобы все пошло по плану, он должен выглядеть так

в конце названия должна быть надпись .txt, если все хорошо и приставка .txt у вас есть прокрутите ниже до пункта 1,2), ну а если ее нет делаем следующие вещи,в панели управления ищем раздел параметры папок, открываем и делаем все как на картинках;
тыкаем на кнопку вид, Крутим бегунок в низ, снимаем галочку с пункта (скрывать разрешения. )
Проверяем созданный текстовый документ на наличии в названии приставки txt.

Итак приступаем к созданию конфиг-файла, На рабочем столе создаем новый текстовый документ, Переименовываем его к примеру в snart.server и меняем расширение файла «приставку» с txt на bat, если вы все сделали правильно выскочит такое вот окно;

тыкаем на кнопку да, если вы все сделали правильно, то у вас текстовой файл превратится в конфиг-фаил, выглядит он так;

И так все готово, можно приступать к созданию параметров командной строки,

Открываем файл который мы создали, и прописываем в нем следующие вещи;

start ShooterGameServer.exe «TheIsland?Название сервера?ServerPassword=Пороль сервера(не обяз)?Port=7777Этот или свой порт?Query27015??MaxPlayers=70ServerAdminPassword=Админ пароль обязательно
exit
*(Подчеркнутый текст замените на свои значения)

Название мод карты прописываем там же где и официальную, Название официальных карт для командной строки; TheIsland ScorchedEarth_P TheCenter ,
Длс выжженную землю, не обязательно покупать для запуска сервера,

источник

Настройка Сервера

Выделенный сервер ARK: Survival Evolved имеет широкий спектр опций конфигурации, которые контролируют его поведение и регулируют многие аспекты игры. Эти параметры можно задать только при запуске сервера.

Большинство параметров можно указать в командной строке при запуске или в файлах конфигурации сервера. Параметры, которые должны быть указаны в командной строке указаны ниже.

Содержание

Синтаксис Командной Строки [ править | править код ]

В настоящее время сервер запускается через командную строку, используя следующий синтаксис для указания параметров выполнения:

После имени параметры указываются в виде одной строки, каждая из которых разделена вопросительным знаком ( ? ). Для большинства параметров требуется аргумент value. См ссылку ниже для более подробной информации.

Если параметр не задан, его значение по умолчанию используется автоматически.

Например, чтобы запустить сервер, который:

  1. показывает каждому игроку перекрестие
  2. показывает каждому игроку свою позицию на карте
  3. позволяет игрокам просматривать себя от третьего лица
  4. обеспечивает минимальное расстояние между структурами игроков, построенными разными игроками и племенами
  5. включает BattlEye

На Windows, команда маркируется кавычками («) для того чтобы система не пыталась распознать какие-либо параметры сама.

Аргументы командной строки [ править | править код ]

Это параметры команды запуска сервера. Синтаксис см. выше. Варианты начиная с ? (вопросительный знак) добавляются непосредственно один за другим, параметры, начинающиеся с — (тире) следует отметить отдельно.

Для одиночной игры: щелкните правой кнопкой мыши в своем клиенте Steam на названии игры в библиотеке, выберите Свойства, вкладку Общие, кнопку «Установить параметры запуска. «, введите параметры. Но некоторые опции не работают, особенно начиная с ? (вопросительный знак). Попробуйте поместить их в раздел [ServerSettings] в GameUserSettings.ini (расположение этого файла см. В разделе Файлы Конфигурации).

70% faster loading speed option. Choose “Experiment Fast Load Cache” launch option (use add “-usecache” to your launch commandline manually). After the first & second times that you start the game & load will be still be slow, but the third time onwards will be fast. This may be deprecated, as of 188.2 as it was added, by default, for the PrimalData. It was also supposed to be added to all maps, but has never been clarified as to if this occurred.

Аргумент Платформа Эффект
-allcores ? ?
-allowansel ? Активирует поддержку NVIDIA Ansel в одиночной игре. При подключении к серверу это приведет к тому, что большинство огней (ламп) больше не будут работать, даже при включении и освещении.
Введено в патче 246.0
?AllowAnyoneBabyImprintCuddle=true Используйте это, если вы хотите, чтобы кто-нибудь мог «заботиться» о ребенке Дино (обниматься и т. д.), а не только тот, к кому он привязан.
?AllowCrateSpawnsOnTopOfStructures=true Servers can now allow from-the-air Supply Crates to appear on top of Structures, rather than being prevented by Structures.
?AllowFlyerCarryPvE=true Flyers on PvE can carry wild dinos.
?AllowFlyingStaminaRecovery=false Set to true if flyers should recover stamina when player is standing on instead riding.
?AllowMultipleAttachedC4=false Set to true to allow to attach more than one C4 per dino.
?AutoDestroyDecayedDinos=true Auto-destroy claimable decayed dinos on load, rather than have them remain around as Claimable.
Introduced in patch 255.0
-automanagedmods All Automatic MOD download/installation/updating.
Introduced in patch 244.3
?bAllowUnlimitedRespecs=false Set to true to allow more than one usage of Mindwipe Tonic per level.
Introduced in patch 260.0
bAppendItemSets=false Set to true to add item sets to supply crates, rather than overriding all their items. See ConfigOverrideSupplyCrateItems
Introduced in patch 273.7
bAppendPreventIncreasingMinMaxItemSets=false Set to true to dynamically increase the amount of items dropped. See ConfigOverrideSupplyCrateItems
Introduced in patch 273.7
?ClampItemSpoilingTimes=true Will clamp all spoiling times to the items’ maximum spoiling times. Could potentially cause issues with Mods that alter spoiling time.
Introduced in patch 254.944
?ClampItemStats=true Enable/Disable stats clamping for items. See ItemStatClamps for more info.
Introduced in patch 255.0
-ClearOldItems All Official PvP servers one-time Clearance of all old unequipped items (with the exception of blueprints, eatables, notes, and quest items), to ensure fairness after Item Duplication bug exploit. Server admins can enforce this once if they run with this command argument (will only work ONCE’ on pre-update save games)
Introduced in patch 178.0
-culture=?? All You can directly override the language by using this commandline. List of currently supported language codes: ca, cs, da, de, en, es, eu, fi, fr, hu, it, ja, ka, ko, nl, pl, pt_BR, ru, sv, th, tr, zh, zh-Hans-CN, zh-TW
-d3d10 Windows Only The game is forced to use DX10 instead of DX11 by sm4. This will reduce the graphics engine to a lesser version, reducing some graphics, but raising the framerate.
?DestroyUnconnectedWaterPipes=true All After two days real-time the pipes will auto-destroy if unconnected to any non-pipe (directly or indirectly) and no allied player is nearby.
?DisableImprintDinoBuff=true Use this to disable the Dino Imprinting-Player Stat Bonus, if you don’t like it (where whomever specifically imprinted on the Dino, and Raised it to have an Imprinting Quality, gets extra Damage/Resistance buff)
-EnableIdlePlayerKick All Cause characters that have not moved or interacted within the KickIdlePlayersPeriod to be kicked.
?EnableExtraStructurePreventionVolumes=true All Use this to completely disable building in specific resource-rich areas, in particular setup on TheIsland around the major mountains.
?ExtinctionEventTimeInterval=2592000 All Use this to enable extinction for 30 days. The number is the time in seconds.
?FastDecayUnsnappedCoreStructures=true Will decay unsnapped foundations/pillars at 5x speed.
Introduced in patch 245.987
-ForceAllowCaveFlyers All Force Flyer dinos to be allowed into caves (Flyers able to go into caves by default on custom maps)
?ForceFlyerExplosives=true All Flyer (except Quetzal and Wyvern can’t fly with C4 attached to it. Set this parameter to true to let them still fly.
Introduced in patch 252.83
-ForceRespawnDinos All Launch with this command to destroy all wild creatures on a startup. (this will only destroy wild creatures that are NOT currently being tamed)
Introduced in patch 216.0
-gameplaylogging All Survival of the Fittest servers can launch with this commandline option to output a dated log file to \Saved folder, which will contain a timestamped kill & winners log listing steam id, steam name, character name, etc. Handy for automatic Tournament records…
-insecure Windows Only Disable Valve Anti-Cheat (VAC) system.
-lowmemory All Launch options that reduces graphics and audio effects to save about 800 MB RAM, likely enabling 4GB RAM players to get past infinite-loading screens
-MapModID=######### All Dedicated servers can now optionally load custom maps via ModID diectly, rather than having to specify the map name directly, using this syntax (where the MapModID is the Steam Workshop FileID of your custom map, and the GameModIds are the Id’s of the stacked mods you wish to use, in order)
Introduced in patch 193.0
?MaxPersonalTamedDinos=Number Activates a per-tribe dino tame limit. (500 on official servers)
Introduced in patch 255.0
?MinimumDinoReuploadInterval=xxxx All Number of seconds cooldown between allowed Dino re-uploads (defaults to 0, set to 43200 on Official Servers which is 12 hours).
-noantispeedhack All Anti speedhack detection is now enabled by default — to disable it, use this server commandline
Introduced in patch 218.5
-NoBattlEye Run server without BattleEye
-NoBiomeWalls Eliminates the upcoming-Biome-change area wall effects as introduced in an unversioned addition of v241.5.
Introduced in patch 242.7
-nocombineclientmoves All Server player-move-physics optimization is now enabled by default (improves perf) — to disable it, use this server commandline
Introduced in patch 218.5
-nofishloot All disable non-meat Fish Loot when using Fishing Rod
Introduced in patch 245.9
-noninlinesaveload All Fixed a savegame corruption case with large savegames: this is experimental, so try with this command, if you have any saves that don’t load. We’ll formally roll this loader change out in a subsequent patch after we’re 100% certain it has no side effects.
-nomansky All Lots of detailed sky features are disabled, such as clouds and starry night sky. This decreases all of those but you can still have them. You still obtain the stars, the sun, and the moon. This just helps you remove the sparkling stars that make you sightless at night
-nomemorybias Reduced client game memory usage by about 600 MB system and 600 MB GPU RAM! (all meshes now stream LOD’s dynamically). This could potentially have a small runtime performance impact, so to use the old method (more RAM usage but no potential performance loss), launch with -nomemorybias
?NonPermanentDiseases=true This will make Diseases not permanent (you will then lose them if you respawn).
-NotifyAdminCommandsInChat
-oldsaveformat Defaulted to using «new save format», which is approximately 4x faster and 50% smaller. If you want to use the old save format, launch with -oldsaveformat.
?OnlyAutoDestroyCoreStructures=true You can launch an autodestroy enabled server with this opion to prevent any non-core/non-foundation structures from autodestroying (however they’ll still get autodestroyed if a floor that they’re on gets autodestroyed, of course). Official PvE Servers use this option.
Introduced in patch 245.989
?OnlyDecayUnsnappedCoreStructures=true If set, only unsnapped core structures will decay. Useful for eliminating lone pillar/foundation spam on PvP Servers.
Introduced in patch 245.986
?OverrideOfficialDifficulty=5.0 Allows you to override the default server difficulty level of 4 with 5 to match the new official server difficulty level.
Introduced in patch 247.95
?OverrideStructurePlatformPrevention=true Use this override if you want turret or spike structures to be buildable and functional on platform saddles.
Introduced in patch 242.0, changed in patch 247.999
?OxygenSwimSpeedStatMultiplier=1.0 Use this to set how swim speed is multiplied by level spent in oxygen. The value was reduced by 80% in 256.0.
Introduced in patch 256.3
?PreventDiseases=true This will completely disable Diseases on the server. (thus far just ‘Swamp Fever’).
?PreventDownloadSurvivors=False
?PreventDownloadItems=False
?PreventDownloadDinos=False
?PreventUploadSurvivors=False
?PreventUploadItems=False
?PreventUploadDinos=False
Prevent Cross-ARK Data Transfer
Introduced in patch 246.0
-PreventHibernation In both Single Player and Non-Dedicated Servers creatures in inactive zones are in hibernation instead of in stasis. Use this option to prevent hibernation at the cost of performance and memory usage.
Introduced in patch 259.0
?PreventOfflinePvP=true Use this to enable the offline raiding prevention option.
?PreventOfflinePvPInterval=900 That would be a 15 min wait before a tribe/players dinos/structures become invulnerable/inactive after they log off. (if Tribe, requires ALL Tribe members logged off!)
?PreventSpawnAnimations=false Setting to true lets player characters (re)spawn without the wake up animation.
Introduced in patch 261.0
?PvEAllowStructuresAtSupplyDrops=false Set to true to allow building near supply drop points in PvE mode.
Introduced in patch 247.999
?PvEDinoDecayPeriodMultiplier=1.0 Dino PvE Auto-Claim time multiplier
Introducedin patch 241.4
?PvPDinoDecay=true Set to true to prevent dinosaurs from decaying while the Offline Raiding Prevention is active.
?PvPStructureDecay=true Set to true to prevent structure from decaying while the Offline Raiding Prevention is active.
Introduced in patch 206.0
?RCONEnabled=True Enables RCON, needs ?RCONPort=32330 and ?ServerAdminPassword=123 to work
Introduced in patch 185.0
?RCONPort=32330 specifies the connection port for the RCON is needed for RCOn to work, you need to manually enable the specified port, any not used port can be used
Introduced in patch 185.0
?ShowFloatingDamageText=true Use this to enable RPG-style popup text stat mode.
-server ? ?
?ServerAdminPassword=passwort If specified, players must provide this password (via the in-game console) to gain access to administrator commands on the server. Also used to log in via RCON.
-servergamelog All Enable Server Admin Logs (including RCON support) use RCON command “getgamelog” to print 100 entries at a time also outputs to dated file in in “\Logs”, adjust max length of RCON buffer with commandline: “?RCONServerGameLogBuffer=600”
Introduced in patch 224.0
-servergamelogincludetribelogs
-ServerRCONOutputTribeLogs Allows tribe chat to be displayed in rcon, in addition to global chat.
-sm4 Windows Only? The game is forced to use Shader Model 4 instead of the Shader Model 5 as usual. Well, there is no much difference, the game still looks and feels the same, but you can obtain better performance (Windows only?) (reported to increase frames but changes the game lighting)
-StasisKeepControllers AI Controllers to once again be destroyed on Stasis, too much memory overhead to keeping them around on large maps. For servers with a lot of RAM, they can now optionally gain performance by running with this to keep the AI’s in memory.
-StructureDestructionTag=DestroySwampSnowStructures All One-Time Auto-Structure Demolish on Swamp and Snow Zones: To do this, which you can only execute once after updating to v216, run your server or game with this commandline
?TheMaxStructuresInRange=10500 new value for maximum allowed structures on a server. replaced NewMaxStructuresInRange
Introduced in patch 252.1
?TribeLogDestroyedEnemyStructures=true By default enemy structure destruction (for the victim tribe) is not displayed in the tribe Logs, set this to true to enable it.
Introduced in patch 247.93
-USEALLAVAILABLECORES All All of your CPU cores will be used, if all of them are not being utilized after using this launch option, then try to disable it!
-usecache All
?UseOptimizedHarvestingHealth=true «optimized» server with high HarvestAmountMultiplier (but less rare items).
?bRawSockets ? Direct UDP socket connections rather than Steam P2P, for significantly increased server network performance. Need to manually open ports 7777 & 7778 if you do so in order for your server to accept connections.
Introduced in patch 213.0
-nonetthreading option for bRawSockets servers to only utilize a single thread for networking (useful to improve performance for machines with more servers than cpu cores, on Linux in particular)
Introduced in patch 271.15 seems to be deprecated with patch 271.17
-forcenetthreading Defaulted dedicated server ?bRawSockets mode to not use threaded networking, seemed to generally be a net performance loss in our analysis. Use this to forcefully enable it.
-vday All Activate Valentine’s Day Event (2x Mateboost Range, 3x Mating Speed/Mating Recovery, 3x Baby/Egg Maturation Speed, 1/3rd Baby Food Consumption).

Possibly deprecated; use -ActiveEvent=vday instead.

-webalarm All Activate Web alarms when important things happen to a tribe, such as Tripwire Alarms going off and Babies being born. See Web Notifications for details.
Introduced in patch 243.0
-exclusivejoin All Activate a whitelist only mode on the server that only lets players join if added to the allow list. Not to be confused with «Admin Whitelisting» which uses «AllowedCheaterSteamIDs.txt» to allow players to cheat. This option uses «PlayersJoinNoCheckList.txt» to allow people to join but not give them cheats. If the file does not exist in your Linux/Win64 Binaries folder, create it and add the Steam64 IDs of the players you wish to be allowed to join your server. Path; «\ShooterGame\Binaries\Win64\» «/ShooterGame/Binaries/Linux/».

You will need to restart your server, if you add new lines to the file while it is running. You can however use «Cheat AllowPlayerToJoinNoCheck 12345678901234567» in game, to add a new player to the whitelist. This method will also save to the file, so you don’t need to reboot the server.

-ActiveEvent= PC enables a specified event
Only one can be specified and active at a time

eventname Description
Easter Allows for the Easter Event to be activated
Arkaeology Allows for the Arkaeology Event to be activated.
ExtinctionChronicles Allows for the Extinction Chronicles Event to be activated.
WinterWonderland Allows for Winter Wonderland 2018 Event to be activated.
vday Allows for Valentine’s Day Event to be activated.
?GameModIds=ModID1,ModID2 PC Specifies the order and which mods are loaded, ModIDs need to be comma seperated
Introduced in patch 190.0
?MaxTamedDinos=4000 Sets the maximum number of tamed Dinos on a Server, this is a global cap.
Introduced in patch 191.0
?SpectatorPassword=mypassword To use non-admin spectator, the server must specify a spectator password. Then any client can use these console commands: requestspectator

and stopspectating. See patch 191.0 for more information and hotkeys.

?AllowCaveBuildingPVE=true If set to True, allows building in caves when PvE mode is also enabled.
Introduced in patch 194.0
?AdminLogging=true logs all admin commands to ingame chat
Introduced in patch 206.0
?ForceAllStructureLocking=true enabling this will default lock all structures
Introduced in patch 222.0
?AutoDestroyOldStructuresMultiplier=1.0 Server Option to allow Auto-Destroying Structures after sufficient «no nearby Tribe» time has passed (defined as a multiplier of the Allow Claim period). Useful for servers to clear off abandoned structures automatically over time if they wish
Introduced in patch 222.0
?RCONServerGameLogBuffer=600 determines how many lines of gamelogs are send over RCON
Introduced in patch 224.0
?PreventTribeAlliances=true Enabling this will prevent tribes from creating Alliances
Introduced in patch 243.0
?AllowRaidDinoFeeding To allow your Server’s Titanosaurs to be permanently tamed (namely allow them to be Fed)
However, note that TheIsland currently only spawns 3 Titanosaurs whatsoever, so 3 Tamed ones would ultimately block any more Wild ones from spawning.
Introduced in patch 243.0
?AllowHitMarkers=false Use this to disable optional hitmarkers for ranged attacks
Introduced in patch 245.0
?ServerCrosshair=false Use this to disable the Crosshair on your Server
Introduced in patch 245.0
?PreventMateBoost=true Option to disable Dino Mate Boost
Introduced in patch 247.0
?ServerAutoForceRespawnWildDinosInterval Force Respawn of Wild Dinos on Server Restart. Enabled by default on official servers, this will force weekly respawns of dinos on all servers to prevent certain dino types (like the Basilo and Spino) from becoming depopulated on long running servers.
NOTE in some cases this may not work more than once
Introduced in patch 265.0
?PersonalTamedDinosSaddleStructureCost=19 determines the amount of dinoslots a platform saddle will use towards the tribe dino limit
Introduced in patch 265.0
-structurememopts PC enables structure memory optimizations
NOTE avoid using it when running structure-related mods (until they get updated) as it can break the snappoints of these mod structures
Introduced in patch 295.108

Configuration Files [ править | править код ]

Most options can also be specified in the games configuration files. The location of the configuration files varies by platform:

Platform Configuration File Location
Linux GameUserSettings.ini ShooterGame/Saved/Config/LinuxServer/
Linux Game.ini ShooterGame/Saved/Config/LinuxServer/
Windows GameUserSettings.ini ShooterGame/Saved/Config/WindowsServer/
Windows Game.ini ShooterGame/Saved/Config/WindowsServer/

The GameUserSettings.ini file contains options for both the game client and the game server. Options for the game client are not used by the server. Server options are specified in the section labeled [ServerSettings] , which is usually located at the bottom of the file.

The Game.ini file is used for more advanced modifications, such as changing engram points or XP rewarded per level, disabling specific content, or rebalancing depending on player tastes.

For all supported platforms, options are listed one per line using the same basic syntax:

All options in the configuration file require a value. If an option is not listed in the configuration file, its default value is used automatically.

To configure a game server with the same configuration as shown in Command Line Syntax above:

With these options in the configuration file, the server can be launched with a much shorter command line. For Linux:

GameUserSettings.ini [ править | править код ]

To easy create this file, you can use this ini-Generator.

Option Value Type Default Effect
string None (command line only) Specifies the map to use for gameplay
Note: This option is mandatory and must be the first option specified on the command line.Map options are TheIsland , TheCenter (requires DLC), ScorchedEarth_P (requires DLC), Ragnarok (requires DLC), Aberration_P (requires DLC) and Extinction (requires DLC)
NOTE: A Mod map may have a different map name then here specified, check the modpage or contact the author of the mod for the exact name.
listen N/A None (command line only) Listen for (and accept) player connections from other systems
Note: This option is mandatory for multiplayer servers.
alwaysNotifyPlayerJoined boolean False Игроки получат уведомление, если кто-то присоединится к серверу
alwaysNotifyPlayerLeft boolean False Игроки получат уведомление, если какой-то игрок вышел из игры
allowThirdPersonPlayer boolean False Включить или выключить вид от третьего лица
globalVoiceChat boolean False Включить или выключить глобальный голосовой чат
ShowMapPlayerLocation boolean False Показывает позицию игрока на карте в игре
noTributeDownloads boolean False Отключает возможность переноса персонажа с других серверов
proximityChat boolean False Только игроки находящиеся рядом друг с другом могут увидеть свои сообщения в чате игры
serverPVE boolean False Данный параметр включает PvE режим на сервере
serverHardcore boolean False Режим «Хардкор» — каждый раз когда игрок умирает, он начинается всё с нуля
serverForceNoHud boolean False HUD всегда отключён
bDisableStructureDecayPvE boolean False Отключить постепенный (7-ми дневный) распад игровых структур
Добавлено в патче 173.0
DisableDinoDecayPvE boolean False Отключить постепенный (7 дней) распад владения динозаврами. Если не true, каждый динозавр может быть заклеймлен любым игроком.
Добавлено в патче 206.0
AllowFlyerCarryPvE boolean False Разрешает летающим динозаврам хватать других динозавров и игроков в PvE
Добавлено в патче 173.0 но изменено с bAllowFlyerCarryPVE на AllowFlyerCarryPVE
TheMaxStructuresInRange integer 10500 Specifies the maximum number of structures that can be constructed within a certain (currently hard-coded) range.
Introduced in patch 252.1 replacing the old value NewMaxStructuresInRange
bAllowPlatformSaddleMultiFloors boolean False Set to true to allow multiple platform floors.
Introduced in patch 260.0
MaxPlayers integer 70 Specifies the maximum number of players that can play on the server simultaneously. Must be placed under [/script/engine.gamesession] in GameUserSettings.ini to function when not used in the command line.
DifficultyOffset float 0.2 Specifies the difficulty level.
ServerPassword string None If specified, players must provide this password to join the server.
ServerAdminPassword string None If specified, players must provide this password (via the in-game console) to gain access to administrator commands on the server.
SpectatorPassword string None To use non-admin spectator, the server must specify a spectator password. Then any client can use these console commands: requestspectator

and stopspectating. See patch 191.0 for more information and hotkeys.

DayCycleSpeedScale float 1.0 Specifies the scaling factor for the passage of time in the ARK, controlling how often day changes to night and night changes to day. The default value 1 provides the same cycle speed as the singleplayer experience (and the official public servers). Values lower than 1 slow down the cycle; higher values accelerate it. Base time when value is 1 appears to be 1 minute real time equals approx. 28 minutes game time. Thus, for an approximate 24 hour day/night cycle in game, use .035 for the value.
NightTimeSpeedScale float 1.0 Specifies the scaling factor for the passage of time in the ARK during night time. This value determines the length of each night, relative to the length of each day (as specified by DayTimeSpeedScale . Lowering this value increases the length of each night.
DayTimeSpeedScale float 1.0 Specifies the scaling factor for the passage of time in the ARK during the day. This value determines the length of each day, relative to the length of each night (as specified by NightTimeSpeedScale . Lowering this value increases the length of each day.
DinoDamageMultiplier float 1.0 Specifies the scaling factor for the damage dinosaurs deal with their attacks. The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it.
PlayerDamageMultiplier float 1.0 Specifies the scaling factor for the damage players deal with their attacks. The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it.
StructureDamageMultiplier float 1.0 Specifies the scaling factor for the damage structures deal with their attacks (i.e. spiked walls). The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it.
PlayerResistanceMultiplier float 1.0 Specifies the scaling factor for the resistance to damage players receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a player taking half damage while a value of 2.0 would result in taking double normal damage.
DinoResistanceMultiplier float 1.0 Specifies the scaling factor for the resistance to damage dinosaurs receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a dino taking half damage while a value of 2.0 would result in a dino taking double normal damage.
StructureResistanceMultiplier float 1.0 Specifies the scaling factor for the resistance to damage structures receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a structure taking half damage while a value of 2.0 would result in a structure taking double normal damage.
XPMultiplier float 1.0 Specifies the scaling factor for the experience received by players, tribes and dinosaurs for various actions. The default value 1 provides the same amounts of experience as in the singleplayer experience (and official public servers). Higher values increase XP amounts awarded for various actions; lower values decrease it.
In 253.0 an additional hardcoded multiplier of 2 was activated.
PvEStructureDecayPeriodMultiplier float 1.0 Specifies the scaling factor for the decay rate of player structures in PvE mode. The specific effect(s) of this option and its range of valid values are unknown as of this writing. [1]
PvEStructureDecayDestructionPeriod Specifies the time required for player structures to decay in PvE mode. The specific effect(s) of this option and its range of valid values are unknown as of this writing. [1]
PvEDinoDecayPeriodMultiplier float 1.0 . Introduced in patch 206.0
TamingSpeedMultiplier float 1.0 Specifies the scaling factor for dinosaur taming speed. Higher values make taming faster.
HarvestAmountMultiplier float 1.0 Specifies the scaling factor for yields from all harvesting activities (chopping down trees, picking berries, carving carcasses, mining rocks, etc.). Higher values increase the amount of materials harvested with each strike.
HarvestHealthMultiplier float 1.0 Specifies the scaling factor for the «health» of items that can be harvested (trees, rocks, carcasses, etc.). Higher values increase the amount of damage (i.e. «number of strikes») such objects can withstand before being destroyed, which results in higher overall harvest yields.
MaxPlatformSaddleStructureLimit integer Changes the maximum number of platformed-creatures/rafts allowed on the ARK (a potential performance cost)
Example: MaxPlatformSaddleStructureLimit=10 would only allow 10 platform saddles / rafts across the entire ark
Introduced in patch 212.1
PerPlatformMaxStructuresMultiplier float 1.0 Higher number increases (on a percentage scale) max number of items place-able on saddles and rafts
Example: PerPlatformMaxStructuresMultiplier=1.5
(added Patch 211.0)
ResourcesRespawnPeriodMultiplier float 1.0 Specifies the scaling factor for the respawn rate for resource nodes (trees, rocks, bushes, etc.). Lower values cause nodes to respawn more frequently.
PlayerCharacterWaterDrainMultiplier float 1.0 Specifies the scaling factor for player characters’ water consumption. Higher values increase water consumption (player characters get thirsty faster).
PlayerCharacterFoodDrainMultiplier float 1.0 Specifies the scaling factor for player characters’ food consumption. Higher values increase food consumption (player characters get hungry faster).
PlayerCharacterStaminaDrainMultiplier float 1.0 Specifies the scaling factor for player characters’ stamina consumption. Higher values increase stamina consumption (player characters get tired faster).
PlayerCharacterHealthRecoveryMultiplier float 1.0 Specifies the scaling factor for player characters’ health recovery. Higher values increase the recovery rate (player characters heal faster).
DinoCharacterFoodDrainMultiplier float 1.0 Specifies the scaling factor for dinosaurs’ food consumption. Higher values increase food consumption (dinosaurs get hungry faster). It also affects the taming-times.
DinoCharacterStaminaDrainMultiplier float 1.0 Specifies the scaling factor for dinosaurs’ stamina consumption. Higher values increase stamina consumption (dinosaurs get tired faster).
DinoCharacterHealthRecoveryMultiplier float 1.0 Specifies the scaling factor for dinosaurs’ health recovery. Higher values increase the recovery rate (dinosaurs heal faster).
DinoCountMultiplier float 1.0 Specifies the scaling factor for dinosaur spawns. Higher values increase the number of dinosaurs spawned throughout the ARK.
AllowCaveBuildingPvE boolean False If set to True, allows building in caves when PvE mode is also enabled.
Introduced in patch 194.0
BanListURL URL «http://arkdedicated.com/banlist.txt» Use the official global ban list, or point to any online ban list that you want. Must be enclosed in double quotes. Before 279.233 the URL was http://playark.com/banlist.txt
Introduced in patch 201.0
PvPStructureDecay boolean false Turns off structure decay on PvP servers.
TributeItemExpirationSeconds integer 86400 Set the expiration timer for uploaded items.
TributeDinoExpirationSeconds integer 86400 Set the expiration timer for uploaded dinos.
TributeCharacterExpirationSeconds integer 86400 Set the expiration timer for uploaded survivors.
AutoSavePeriodMinutes float 15.0 Set interval for automatic saves
NPCNetworkStasisRangeScalePlayerCountStart
NPCNetworkStasisRangeScalePlayerCountEnd
NPCNetworkStasisRangeScalePercentEnd float
bUseCorpseLocator boolean false if set to true, you will see a green lightbeam at the location of your death
CrossARKAllowForeignDinoDownloads boolean false if set to true, you will be able to tribute download non-native creatures on the Aberration map
Introduced in patch 275.0
DisablePvEGamma boolean false Prevents use of console command «gamma» in PvE mode
Introduced in patch 207.0
EnablePvPGamma boolean false Allow use of console command «gamma» in PvP mode
Introduced in patch 174.3
TribeNameChangeCooldown integer 15 Cooldown, in minutes, in between tribe name changes
Introduced in patch 278.0
AllowHideDamageSourceFromLogs boolean false Allows the hiding of damage sources in tribe logs.
Introduced in patch 278.0
RandomSupplyCratePoints boolean false If true, supply drops are in random locations. NOTE: This setting is known to cause artifacts becoming inaccesable on [Ragnarok] if active
Introduced in patch 278.0
DisableWeatherFog boolean false If true, disables fog.
Introduced in patch 278.0
ActiveMods integer ModID Specifies the order and which mods are loaded, ModIDs need to be comma seperated and in one line
Introduced in patch 190.0
AdminLogging boolean true logs all admin commands to ingame chat
Introduced in patch 206.0
ClampResourceHarvestDamage boolean false Limit the damage caused by a dino to a resource for harvesting.
Introduced in patch 182.0
ItemStackSizeMultiplier float 1.0 allow increasing or decreasing global item stack size, this means all default stacksizes will be multiplied by the value given
Introduced in patch 291.100
PlatformSaddleBuildAreaBoundsMultiplier float 1.0 increasing the number allows structures being placed further away from the platform
MaxTamedDinos integer 4000 Sets the maximum number of tamed Dinos on a Server, this is a global cap.
Introduced in patch 191.0
NewMaxStructuresInRange integer 6000 Specifies the maximum number of structures that can be constructed within a certain (currently hard-coded) range.
Introduced in patch 188.0 and deprecated with patch 252.1 by TheMaxStructuresInRange
MaxStructuresInRange integer 1300? Specifies the maximum number of structures that can be constructed within a certain (currently hard-coded) range.
Introduced in patch 173.0 and deprecated with patch 188.0 by NewMaxStructuresInRange

Ragnarok [ править | править код ]

The following options are only available when playing the DLC Ragnarok.

They need to be set in the [Ragnarok] section (if you dont have one you can create it at the bottom) of the GameUserSettings.ini file.

NOTE: You don’t need to use these settings. The game will use the default values if these settings aren’t specified.

Option Value Type Default Effect
AllowMultipleTamedUnicorns boolean false false = one unicorn on the map at a time, true = one wild and unlimited tamed Unicorns on the map.
*This setting currently does not seem to work properly
UnicornSpawnInterval integer 24 How long the game should wait before spawning a new Unicorn if the wild one is killed (or tamed, if AllowMultipleTamedUnicorns is enabled). This value sets the minimum amount of time (in hours), and the maximum is equal to 2x this value.
VolcanoIntensity float 1 The lower the value, the more intense the volcano’s eruption will be. Recommended to leave at 1. The minimum value is 0.25, and for multiplayer games, it should not go below 0.5. Very high numbers will basically disable the flaming rocks flung out of the volcano.
VolcanoInterval integer 0 = 5000 (min) — 15000 (max) seconds between instances of the volcano becoming active. Any number above 0 acts as a multiplier, with a minimum value of .1
EnableVolcano boolean true false = disabled (the volcano will not become active), true = enabled

ARK: Homestead specific [ править | править код ]

Option Value Type Default Effect
AlwaysAllowStructurePickup boolean false if true disables the timer on the quick-pickup system
StructurePickupTimeAfterPlacement float 30.0 amount of time in seconds after placement that quick pickup is available
AllowIntegratedSPlusStructures boolean true if false disables all of the new S+ structures (intended mainly for letting unofficials that want to keep using the S+ mod version to keep using that without a ton of extra duplicate structures)
StructurePickupHoldDuration float 0.5 used to specify the quick-pickup hold duration
use 0 to disable and have instant pickup

Game.ini [ править | править код ]

The following options can only be set in the [/script/shootergame.shootergamemode] section of Game.ini , located in the same folder as GameUserSettings.ini (see above for the location for each platform). Specifying them on the command line will have no effect.

Option Arguments Effects and Example
ConfigOverrideItemMaxQuantity=(ItemClassString=» «,Quantity=(MaxItemQuantity= , bIgnoreMultiplier= ))
Class Name string Class Name of the item that will be overriden to new stacksize
n integer new stacksize of the specified item
value boolean if false, that means that the real stack size is ItemStackSizeMultiplier * MaxItemQuantity for that item

if true, it uses MaxItemQuantity directly and ignores the multiplier

allow manually overriding item stack size on a per-item basis

this will make the Tranqarrows stack to 543 items per stack

источник

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